Welcome Rioters to our first patch 'Alpha 1.1' which promises to fix:
19 bugs
Make 7 tweaks
and adds 1 feature
Bugs:
- Aerosol fire will no longer stay active when dropped mid-flame
- The lighter will no longer stay in your hand when the Aerosol is dropped
- Misses can no longer be combo'd if you manually move the cursor to the opposite side
- Dog won't get stuck after attacks
- Human won't get stuck after being attacked by dog
- Human will no longer play a death animation after being killed by the dog
- Humans could walk away when grappled by dog, not anymore
- Dog sound could be heard globally, now fixed
- AI attacked by the dog used to stand up straight after death, now should remain dead
- Dog now yelps when struck by a player
- Dog now stops animation when its target dies of outside causes
- Dog will not longer stop working if its target is again killed from outside causes
- Dog lost its will to fight after a few grapples, we've strengthened its bloodlust
- Players won't be sent through the floor and cast to hell after being killed by the dog anymore
- Paintball gun doesn't get displaced anymore
- Naked avatar at the menu is now fully clothed
- Loot sub-objective now properly spawns on European map
- AI sliding around the map while doing idle animation has been put to a stop
- Max rank made the world's worst sound at the Exp screen, ears shouldn't bleed anymore
Tweaks:
- Slowed down Aerosol sprint animation speed to look more proper
- Molotov and unarmed stances now have sprints
- Swapping weapons is now twice as fast
- Moved capture icon up after Prypiat54's request
- Identifiers have been placed over allies to help players check friend from foe
- Added more checks to defensive actions vs dog grapples
- Enemy can now see what the other team's sub-objective is
Feature:
- 2 extra heads have been added for customization
Known Issue:
- Servers keep dipping out, investigation into this continues
