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OPEN MARKET Update | Now Available

Hello Merchants, the next major update 1.2.1.0 is available now!
Lot's of work went into this one, to bring you more depth to gameplay.

Here's the patchnote:

Addition

  • Added punching: When no weapons are equipped, you can now punch.
  • Added Legendary Weapons: Weapons now have a rare chance of being a legendary. They will have boosted stats and a higher selling price.
  • Added a Marketplace that refreshes every in-game day. Selling weapons relics, and a daily legendary.
  • Shop upgrades revamped totalling to 24 upgrades (doubled from 12!). Now some upgrades can only be unlocked at certain shop ratings.
  • New discount upgrade lets you put discounts on items sold, customers are also going to give a better rating.
  • Revamped barter screen, making it clearer.
  • Customers now have randomized looks and names! There are currently thousands of possible combinations.
  • Shop regulars! Customers who have a good experience have a chance of returning to your shop. They usually come back on the same day every week. They are also willing to pay more for items! (needs an upgrade to unlock)
  • New Bartering Screen with customer details and a whole lot of *juice*.

Changes

  • Improved customer spawning system, used to be set on a semi random timer, now is percentage based.
  • Current weather affects the spawn rate of customers showing up.
  • Increased store rating milestones.
  • Mercs drop more weapons than other enemies.

QOL

  • Added a weather icon on the HUD.
  • Buildmode: Slightly altered layout for better categories.
  • Buildmode: Added the star rating requirement on the buttons.
  • Buildmode: Sorted prop buttons so locked props show at the bottom.

Bug Fixing

  • Fixed Depth issue with item pickups
  • Fixed Deathblade not fighting when shooting from distance
  • Lara now stays facing the direction you walked in.
  • dirty footprints now get saved.
  • Fixed storage containers breaking UI elements.
  • Fixed stats UI element disappearing when browsing between inventories.
  • Fixed the collision detection for removing props in buildmode.
  • Fixed font for stacks in inventory when in the store.
  • Blocked placing props near the entrance, to reduce pathfinding issues with customers.
  • "Better Equipped" quest description fixed. Was displaying the wrong description, causing completion confusion.
  • Fixed surface issue with sellmode ui.