Hello Merchants, the next major update 1.2.1.0 is available now!
Lot's of work went into this one, to bring you more depth to gameplay.
Here's the patchnote:
Addition
- Added punching: When no weapons are equipped, you can now punch.
- Added Legendary Weapons: Weapons now have a rare chance of being a legendary. They will have boosted stats and a higher selling price.
- Added a Marketplace that refreshes every in-game day. Selling weapons relics, and a daily legendary.
- Shop upgrades revamped totalling to 24 upgrades (doubled from 12!). Now some upgrades can only be unlocked at certain shop ratings.
- New discount upgrade lets you put discounts on items sold, customers are also going to give a better rating.
- Revamped barter screen, making it clearer.
- Customers now have randomized looks and names! There are currently thousands of possible combinations.
- Shop regulars! Customers who have a good experience have a chance of returning to your shop. They usually come back on the same day every week. They are also willing to pay more for items! (needs an upgrade to unlock)
- New Bartering Screen with customer details and a whole lot of *juice*.
Changes
- Improved customer spawning system, used to be set on a semi random timer, now is percentage based.
- Current weather affects the spawn rate of customers showing up.
- Increased store rating milestones.
- Mercs drop more weapons than other enemies.
QOL
- Added a weather icon on the HUD.
- Buildmode: Slightly altered layout for better categories.
- Buildmode: Added the star rating requirement on the buttons.
- Buildmode: Sorted prop buttons so locked props show at the bottom.
Bug Fixing
- Fixed Depth issue with item pickups
- Fixed Deathblade not fighting when shooting from distance
- Lara now stays facing the direction you walked in.
- dirty footprints now get saved.
- Fixed storage containers breaking UI elements.
- Fixed stats UI element disappearing when browsing between inventories.
- Fixed the collision detection for removing props in buildmode.
- Fixed font for stacks in inventory when in the store.
- Blocked placing props near the entrance, to reduce pathfinding issues with customers.
- "Better Equipped" quest description fixed. Was displaying the wrong description, causing completion confusion.
- Fixed surface issue with sellmode ui.