Today's patch has some minor fixes and balance tweaks as well as an early build of a tutorial in the first two campaign levels. As always, appreciate all feedback.
New Features:
- Tutorial added to campaign mission 1.
- Tutorial added to campaign mission 2.
Bug Fixes:
- Camera should now properly follow units when they move.
Game Balance:
- Campaign level 16 reduced in difficulty significantly.
- Scorcher alien's "Hard to Kill" passive ability reduced in impact. It now grants only +5 armour / +25 crit resistance instead of +20 armour / +20 crit resistance once the unit is reduced to 25% or less starting health.
- Female Chem Troopers now have an explosive projectile weapon rather than a flamer. They now do 50% blast radius damage to all units adjacent to their target and their range has been increased by 1. Their number of attacks have been reduced from 2 to 1 and range damage slightly increased.
- Male Chem Troopers have gained an extra attack and increased range attack damage.