This week I worked on a variety of bug fixes, but most of my time went towards an homage level to a particular game. It's not quite ready yet, and I think I'll deprioritize it a little bit so I can focus on some other levels, but I've got a little preview of the level without any styling. Let me know if you can figure out what game it is.
Big thanks to Bennett Foddy for giving me permission to make this level.
New Box Art
I also decided to update the store/box art for the game. The old art was pretty mellow and atmospheric, and didn't really "pop"... So I added an explosion to it.


I think this art is much more appealing, eye catching, and memorable. It also won't need to be changed if I ever (finally) get new art for the crash test dummy. Let me know what you think of it!
Changelog
- UPDATE: Updated versions for Flatkit and Dotween assets.
- BUG FIX: Fixed issue where outline effect looked different at different resolutions.
- BUG FIX: Fix issue where changing the resolution didn't properly update outline values.
- BUG FIX: Fix bug where 2D mode levels could cause the character and camera could stutter.
- BUG FIX: Fix bug where the game would soft lock if you tried to load a replay file that was corrupted.
- BUG FIX: Fix bug where clicking A + B at the same time when in the replay menu could cause the game to soft lock.
- BUG FIX: Fix bug where hitting B -> A from screens like replay list or stats would instantly open another sub-menu. (Fixed by adding a slight input delay before main menu buttons can be activated).
- BUG FIX: Fixed issue where a replay failing to load made it impossible to close the replay list.
