This update includes an option to use some new experimental rules for single-player skirmish and custom multiplayer games. The experimental rules are intended to change some of the incentives for burning cards in your deck and slightly extend the duration of games.
Experimental Rules
- Can enable "Experimental Rules" for Skirmish and custom multiplayer games
- Card burns now give 4 gold for first burn per turn then 3,2,1
- Firewood burns still give 2 hammers and 1 science
- Palace gives 1 additional hammer
- Mine adds 1 additional hammer to yield
- Scout gather hammer cost removed
- Huts are more likely to give science
- Hut spawn rates increased
Fixes
- Fixed an error in the Player Explorer
- Fixed an error that could occur with citizens when a city is pillaged