Gameplay
- Gem Orbs now empower one random gem at a time, but regenerate 3x faster. (This change is to reduce the all-or-nothing feel of Gems).
Balance
- Enemy AI now becomes more aggressive with wave progression (generating more attack tokens as waves increases)
- Enemies near the edge of the ring will now reposition more frequently.
Miscellanious
- All attacks now have slight damage variance.
- Added ability information to gem tooltips.
FX
- Fixed visual glitches on some enemy weapon trails.
- Fixed a visual glitch on the Lightning Staff attacks.
- Improvements to enemy eye dissvoling
Audio
- Reduced volume on various UI sound effects.
Bug Fixes
- Fixed Green Gem visuals not appearing.
- Fixed Green Gem movement sometimes getting blocked.
- Fixed a bug where dead enemies could still trigger blood explosions at the end of Abyss waves.
- Fixed some dissolve effects
