I had already secretly updated the game previously, but it was nothing significant. Though with this
update, I think some changes should be addressed as it does change the pace of gameplay.

Item adjustments:
Some items have received a significant boost as they felt too weak upon first
obtaining. These items include:
- Flash fire +
- Scavenger +
- Hard hammer +
- Money magnet +
Gameplay:
I've been hearing that the game is a little "too" difficult, so I slightly
adjusted some game values without taking away all the challenge. (Its supposed to be difficult!)
- adjusted the spawn-rate of a few mid-game enemies
- slightly adjusted the base health of a few beginner enemies
- slightly reduced the enemy health scaling
- slightly reduced the maximum enemy projectiles
Bug fixes:
- Fixed weird collision when interacting with weapons from a chest

Overall, everything has been pretty smooth!
Still waiting to do the giveaway as we do not have many participants yet sadly :(
but I'll wait one more week before I give out any keys.
To enter the giveaway, just leave a comment on this thread, or comment on the previous post!
cheers!