Hey everyone! Tetron's first new update has just released. Here are the full patch notes, but the most notable stuff is that default movement speed has increased, there are 2 new characters, you can loop the game, and some big mana system changes.
If you are reading this as the patch notes come out, there is going to be a sale going on!
Also, if you donate the amount of money the game costs to a charity that is working to aid the lives of Black Americans or indigenous people and DM a picture of proof to our twitter, then you will get a free copy of the game.
I hope any new buyers enjoy and any old owners enjoy the new features! Here are the full patch notes:
Bambodi (?) added
- Projectile shoots a slow but explosive shot
- Tactical is shooting a big, high damage bomb
- Ultimate is kamikaze, for a short period of time you explode in place dealing massive damage to nearby enemies.

Necrizy added
- Normal Projectile
- Tactical is a teleport, upon teleporting it also pushes away enemies and projectiles
- Ultimate is a gravity bomb, shoots a projectile that upon impact creates a vortex that pulls projectiles and enemies inside.

Changed mana system
- starting max mana is now 10 instead of 15
- Everytime you collect 5 chests, your max mana increases by 1
- The point of this change was to incentivize collecting chests even when the player is at max mana
After you die, there is now a retry button and a main menu button instead of being taken directly to the main menu after death.
Made walk animations look faster
New enemy added: Spectre. Can be found in the third area. In short, it revives dead enemies if they're corpses are still on the ground.
Explosions
- changed explosion sprite
- added some sound variations for explosions
- Changed minimap
- Each cell is more clearly sectioned off
- the end room cell is now white outline with dark middle
Minor nerf to speed relic, was 40% speed increase is now 30%
Turrets
- Now have 5 health (4 before)
- Turrets now have a 1.2 second base cooldown for firing (was 2 second before)
- They now also have a .2 offset for their cooldown (1.0 second minimum, 1.4 second maximum cooldown)
Abominations
- now have 6 health (4 before)
- Faster charge up time
- Shots now have spread
Big turrets now have 7 health (5 before)
Looping!
- After you beat the final boss, you have the option to loop the game
- Looping makes all the combat rooms hard, and adds +1 HP for each enemy per loop (and much more health for bosses).
- You keep going with all your perks, relics, and mana.
- You can loop infinitely
- Each loop increases score gained by 50%
When you are in a boss fight, it will always be day. No more sudden changes to night during intense fights or needing to wait until its day to fight the bosses.