Fixes:
* Fixed skill Replenish so that it does not give 3 times as much stamina and health as it should.
* Fixed a big issue involving sql saving and networking that could have had big impacts on performance and other unknown issues that could have evolved from it. This also improves login/logout duration for the sql communication.
* Fixed an issue that could start from logging in and getting disconnected.
* Fixed stamina localization for english language.
* Fixed entangle so that you can not entangle people outside the allowed level range. Also updated the party member check for entangle.
* Fixed so small torch expires when it should.
* Fixed some issues with leap so it's now much more reliable.
* Fixed some localizations.
* Fixed exp bar for gather resources going beyond what it should.
* Fixed so certain items can roll wisdom or intelligence boost now for +0 items.
* Fixed spell name for minor combat sense.
* Fixed an amount parse issue in trade when typing text in it.
* Fixed crash that could be caused by clicking certain keys.
* Fixed the 50 level difference message.
* Fixed player improvement skill giving wrong exp.
* Fixed rare issue related to account saving.
* Fixed some log cleanup from last update that could have affected the game negative.
Balancing:
* Made Leap an AOE spell and hence increased the stamina gain some.
* Nerfed some gold income (bear fur, canthon..) that where too strong.
* Added some more safe zones.
* Rebalanced seraph island.
* Pets death chance is now 10% in PVP and PVE.
* Pets require more exp to level up since the chance of loosing it is heavily reduced.
* Rebalanced i4 more.
* Rebalanced monster drops for items that dropped too easy.
* Adjusted some item requirements for rings/amulets.
* Changed skill lifesteal from 20% chance to trigger to 15% chance.
* Boosted the amount of Health given from healing spells (based on how much wisdom the mage has).
* Changed PVP level range to 30 levels. Now introducing new equipment drop percentage based on level difference.
Level range below or equal to 10 is 25% drop chance. Level 11-15 range is 20% chance. Level 16-20 is 7%. Level 20+ the chance goes down to 3%.
New Content:
* New monsters and bosses added.
* New areas added. There is 1 room to rule them all, avoid it by all means!
* Added new items.

Stability/Performance:
* Heavily optimized usage of potions.
* Brand new SA server, much better performance.
* Improved some loading of maps.
* NPC attacking should now be more consistent.
* Lowered processing time for client (improved fps) and added alert to me if your fps drops too low.
* Heavily improved SQL response times.
* Improved player attacking in pvp.
* Some overall optimizations to attacking.
Other:
* If a server is down it will now say Offline instead of ? on the server selection page.
* Now sending the proper steam response message when a steam login fails.
* Pets and Charms (global drops) are now much more rare.
* Armor penetration now shows a "-AC" text when triggered on a player. It has always worked, just didn't show an alert.
* Critical hit now shows the + damage caused by the critical hit. Not the total damage done.
* Typing "ping" without the quotes in the chat will show your estimated ping. (It's time consuming to get an exact ping since I pool up tcp packets on the server before releasing them for some milliseconds. But this will give a solid estimate.)
* Improved some maps.
* Monster minimum damage is now display in the ingame flag-menu.
* Added a proper quest response to the bear fur quest so you know you got an item.
* More cheating prevention methods added.
* Improved metrics to detect cheaters.
