It has been a while since the last update. Many changes have been made.
DISCLAIMER:
Updates have been made to the save data script, meaning previous saves will be no longer accessible. Fortunately, the game is relatively short. I apologize for this inconvenience. I will prevent this from happening in the future.

UPDATES:
- Localization has been nearly completed for the Portuguese version. That will be the only translated version for now. A credits sequence has been developed to credit the translator (@rainermeza) and the creator of the dogica pixel font (@AVReference). They were both great to work with, and I would recommend their services and assets to other developers.
- A difficulty setting has been installed. You may choose to play casually or in hardcore mode.
- The tutorial has been brushed up a bit to cover more aspects of the game.
- Hud display has been improved. Icons appear more detailed, and all of which have matching pixel sizes.
- Background layers appear more detailed, where the size of pixels in them match that of world objects, and even hud objects.
- Hud display will adjust itself to match different resolutions.
- The thug and the dancer unit have been redrawn to achieve pixel perfect sizing, yet still appear large.
- Combat has been slightly enhanced. Achieving a strike to the head of an enemy will grant a critical bonus. Putting enough damage into an enemy will stagger them, and attacking a staggered enemy will automatically grant a critical bonus.
- The fashionable man has received a polishing up, and even yields interesting effects when attacked.
- The Chief Burkley boss's ultimate ability has been enhanced, creating explosions that will follow the player.
- Critical healing has been implemented. Seek the gangster's gear to specialize in such a trait.