Gameplay:
- Enemy AI added
- Enemy Burst melee equipment returned to only facing current direction, made wider and shorter, fixed collision box being too big
- Argent's wall ability fixed not being recoverable, UI now changes transparency, fixed showing itself undeployed when deployed
- Hackable objects now have a cooldown if there are multiple player units
- Missiles fixed creating explosions on every missile when one is destroyed
- Expansion Ability 1 sounds finished
GUI:
- Turn Log added
- GUI top right menu buttons rearranged
- GUI buttons for ExpAb fixed using wrong frames
- Player ability default shade set to teal
- Enemy equipment fixed only showing missiles
- Hacking GUI fixed drawing once per player unit, accidentally made hacking change colour but it seems good
- GUI enemy box abilities added background, weapons sprites improved, added background, moved weapon and ability boxes to line up
Art:
- Ruins stage added destroyed and background buildings
- Enemy equipment now have sprites, but only while they have ammo
- Mines now show their models before exploding
- Wraith fixed not using active stealth attack animations
- Saviour Burst Shield added animation
Story:
- Enemy abilities added to each campaign
- Player abilities fixed applying twice
- Reaper Infiltration mission removed shaft object, added airlock runways, fixed transports not having correct image indexes
