Lone King v1.30:
Mechanics:
Reversing time added for a cardioid movement range
Modes:
Waves modes now only spawn units every 2 waves on easy mode
Balance:
Hunter ranged glaive damage increased from 20 to 25
Tank health reduced from 80 to 65 health
Blaster health reduced from 60 to 55
Heavy gunner health reduced from 70 to 60
Eliminator health reduced from 50 to 40
Heavy melee health reduced from 60 to 55
Stages:
Base stage rectangles added pillars
Belt asteroids improved inconsistent shading
Belt asteroids now do not repeat the same images
Menus:
Stage previews added
Player maniple sideviews finished, added to library
Library player menu, Player Select menu now have an outline for player model
Fixes:
Spearman fixed only moving minimum range when slashing
Arma fixed not resetting its dash range after it being reduced
Hunter fixed resetting to armed sprite when glaive is deployed
Removed test text from main menu
Belt fixed crashing if base wall wasn't created since it tried to change its image
Waves modes fixed triggering units twice per turn
