Menus:
- Options menu added GUI half size button
- Main Menu added previous level model, displayed after playing a match
Player Units:
- White One added energy system when above difficulty 2
- Hunter Overload now uses short range when triggering to reflect ability input mode 1's triggering range, fixed not keeping bonus range after triggering
- Jammer fixed always subtracting some range when moving instead of only doing so to avoid collisions
Move Scanner:
- Fixed move scanner ranges being outdated by 1 turn
- Move scanner fixed not showing damage from enemy images
- Jammer's wire pivot move scanner removed
- Hunter fixed showing Overload range when not on, fixed showing normal range when in Overload
- Hunter Glaive launch and grab fixed not updating range indicators
UI:
- Argent fixed not showing stab line unless enemy was being hit
- Hunter Overload now shows ability trigger when turning off OL in ability input mode 1
Art:
- Destructible asteroid sprites added fourth shade
- Templar Thrust Boost updated plume sprite, is now separate to dash sprite with blue and white layers so it stays visible when turn is over
