Lone King v1.49
Enemy Abilities:
- Enemy controller ability added
- Shielder enemy ability added
Gameplay:
- Shield system implemented for all units. Saviour and enemy Shielder now use it.
Fixes:
- Enemy abilities fixed not creating the right amount in hard modes
- Spearman fixed not using slash/stab damage
Terrain:
- Wide asteroid sprite 4 now uses separate collision masks
GUI:
- Enemy unit info box added in-game
- Targeting reticle now has a different sprite for targets that will be destroyed
Fixes:
- Ultimates fixed showing as thrust boost
- Healthbars now do not show extra health as empty
- Player critical damage fixed not showing when damage was exactly equal to health
Art:
- Enemy targeting ability fixed using spr_detection, now uses its own sprite
- Enemy ability models show as further up on enemies' backs
- EMP now does not show electricity on enemy holograms
- Enemy Targeter, Controller ability now tests for visibility when drawing image
Menus:
- Portrait outline fixed having a colour instead of being white
Missions:
- Mission 1 fixed colony being drawn behind earth
Lone King v1.50
Gameplay:
- Destructible terrain fixed crashing the game because they did not have shield variables
- Enemy Controller object fixed moving enemies when the player was invisible
- Enemy evasion now updates weapon location
- Enemy Controller ability now only works on normal non-melee units
- Test target now is unkillable, has 10 life
GUI:
- Enemy selection circle now uses UI on shade
- Enemy selected sprite now uses UI on shade, pushed up. now does not show selection circle
- Enemy images now have UI box to be indistinguishable from Peon units
Art:
- Enemy abilities now move with owner's animation, fixing them staying behind when evading, fixed not updating depth
- Enemies fixed becoming transparent when moving
