Story mode added, only one mission for now, unfinished
Test Target added to testing room
Gameplay:
- Scan Moves is now off by default
Abilities:
- Ability buttons added as an alternative to being activated by moving a specified distance
- Side dash angle for activation decreased from 15 to 10 5 degrees
UI:
- Input mode and ability input mode buttons fixed using wrong image
- In-game top right buttons reorganised intro groups
- Input mode and Ability input mode settings are now saved when changing in-game
- UI shades made easier to see
- UI background shade added
- In-game UI standardised box colours
- Game messages are now centred
Bugs:
- GUI scrolling fixed crashing the game when restarting a mission
Issues:
- Burst enemy fixed not rotating if terrain was in line of fire
Art:
- Satellite stage satellite sprite made more 3D
- Hunter attack animation added more frames
- White One Strike mode animation now shows two swords
Menus:
- "Start Game" button changed to "Normal"
- Resolution, View, GUI sliders fixed not saving array index
- Player maniple completion status added to Library
- Options menu Match Resolution button moved between resolution and view sliders
- Options menu GUI sliders added
- Options graphics dimensions sliders now show if the values have changed from the current values
- Resolution sizes added: 960, 540
