Lone King v1.29 has released:
Modes:
- Hard Mode added
- Random game settings now do not repeat previous settings
Player:
- Jammer health reduced from 65 to 50
- Spearman health reduced from 75 to 50
- Spearman added slash animation
- Templar now has 2 movement scanners when thrust boost is available
- Templar fixed showing max range on movement scanner after thrust boost had just been used
- White One damage returned from 5 to 10
Bosses:
- Shotgunner fixed not triggering shot if player got very close
- Heavy Gunner fixed having guns at different angles, now angles get smaller
- Blaster now aims guns at +90, -90 degrees off from player at player dash range. now has 4 guns, left or right guns reset when hit
- VIP marker fixed showing when enemy invisible
GUI:
- Ability trigger display added
- Menu button fixed being set to room size rather than GUI size
- Training mode buttons moved to right of screen
- Default Maniple tooltip text fixed being reversed for not default
Art:
- Asteroids added another shade of darkness
- Belt base added extra shade
- Moon background image added more phases
- Burner portrait added shadow in front
Other
Player:
- Movement scanner now uses dash_range, fixing wrong ranges used
- Movement gone back to being precise to fix Satellite stage being a big rectangle
- Base stage walls fixed bounding box being too high
- Scan moves optimised
