Lone King v1.24 introduces the new playable Burner maniple, with flamethrowers, a long-range plasma beam, and damage-over-time mechanics. It's fully playable, but uses the Hunter's animations and sounds for now.
- Ability/weapon buttons moved above Hull text
- Base stage squares and walls increased height to 60, fixed shadow being offset
- Belt stage finished 4th shade of shadow on size 3 and 4 asteroids
- GUI Wireframe now uses GUI shade as default colour
- Templar max health increased to 20, but keeping initial health at 10
- Base stage terrain now turns transparent to show enemies behind
- Turn limit moved to game mode parent instead of obj_gameplay to avoid a loss triggering after a win if you keep playing
- Turn Limit text moved above wireframe
- Weapons fixed keeping their current charge when their unit is offline
- Melee and Heavy Melee enemies now do not move when offline, to fix them continuing to act when offline. Melee did this to fix weapon staying charged, but this isn't needed. Heavy Melee did this to fix being invulnerable
- Jammer now does not work on bosses
- Burner player Maniple added
- Jammer fixed still showing its attack during scan
- Hunter fixed showing attack lines during scan
- In-game messages added
- Win message box is now less transparent so the text is easier to see
- Shadows are now not drawn for invisible enemies
