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DevLog #5 – 07/28/2023

Hi gamers,

With big steps we are coming closer to the first small update where you can test out the new combat by fighting against 3 polished enemy types with 1 being new. The last couple of weeks we have also worked on completing the new Game Menu and a heavily improved Head Up Display design with awesome mechanics which we will show you in this DevLog.

Enemy combat refined and - Some enemies can Block

One of our main goals is to make the battles super epic. We want to make sure you are well equipped but so are your foes. There will be many crazy surprises you can be sure about that. Enemies will react to what you are doing and for instance can now block.

Redesigned HUD (Head Up Display)

A fully redesigned HUD has been created. You will have better control over your skills with gamepad and overall management with HP, MP, Potions will be much easier. You can now see directly how much HP and MP you have displayed as a number.

Combo System finally about to be completed!

The last couple of weeks we have been working tirelessly on the combo system. It's very important to us that this works in the next update. You will be able to perform multiple combo sets. The attacks and animations are different for every weapon type such as Short Sword, Longsword, Greatsword etc but the buttons input stays the same to keep things more simple.

In-Game Menu almost completed

The Menu is a ton of work and it takes time especially with a small team. Here is a little sneak-peek of the Skills Page where you can quickly and easily switch out your skills.

Sword and Scabbard done Knights Armor comes next

We are happy that the knights outfit is about to be done. We are already working on nice sound effects like clattering chainmail noises and footstep sounds. Here we can show you how the sword and scabbard now looks. Some little refining need to be done on the texture. We are arleady excited to show you the end result.

As we are coming to the end of this DevLog we are very happy to see that the progress is much better than we thought. Most of planning still happens in the background but the programming has now been accellerated. So far we can say the development progress is steadily ongoing and it should not take much more time until we have a playable version.