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DevLog #4 – 06/23/2023

Hi gamers,

Many tricky and complicated things are now completed and while we are working to make the version playable for you we have added some other stuff that weren't even planned for the update.

Buildings like residences, taverns, shops etc can be entered

Thanks to our 3D Artists and some nice assets from the Quixel Bridge Library we have many options to furnish the buildings. On the picture below you can see how Aldermans house now looks from the inside.

Aclendi Castle Guard Armor

Our modeller is almost done with the new armor that you can equip, including a new sword and a shield. The sword will not only increase your attack damage but also has other useful effects. Weapons now generally have positive and negative effects so you have to choose wisely which weapon to select for your playstyle.

It has been quite a tricky thing to design the sword scabbard while keeping an authentic design but as we said before - we love attention to detail! Sword scabbards are an underrated element in games as they are pretty difficult to attach to multiple armor sets but we arleady have an idea and are ready to take on that challenge! We can also say that many armors are fully planned and designed.

New Game Menu

A new menu is in the making. The menu will give you way more features than before such as Skilltrees, potion mixing, finally the long announced Destinyboard and much more. The menu is also better optimized for gamepad than the previous one.

Check out this clip that shows how the menu currently functions with the mouse:

Watch on YouTube

Quest System Done

We are happy that we have a well working quest system. Right now the game designers are planning sidequests, secret or hidden quests - which are difficult quests that give you nice rewards.

New Boss

We don't want to spoiler much here but what we can reveal is there is indeed a new boss we are working on. For those of you who have played through the older game version, there was a Balver EX monster at the end but actually this is just a miniboss – not the real one.

As we all have to be very patient waiting to finally play the game, we know once it's here you will see that the game has completely changed in the way we wanted it to be when the project was first published on the Anime Messe Berlin in 2018!

We hope that with the next DevLog we can announce a playable version release date. With the resources we have we work all the time to make it happen.