To compensate for the late release (I have missed the mark for Steam 4x fest), the Demo will be available until the 23rd of August.
Work continues in improving accessibility to the game, with this minor patch:
* QoL: Added a warning system for missions",
A dynamic warning system, it analyzes the mission and give some hints of the mission difficulty or obstacles.Missions are not player-centric, but centered around the organization that issue them or the state of the simulation.
Warnings:
- (Severe) This mission requires docking at a HOSTILE location.
- (Caution) The mission destination is located far from your current position.
- (Sever) The mission destination is located at an extreme distance from your current position.
- (Caution) Insufficient crew berths available (can be freed).
- (Severe) Required crew berths cannot be provided.
- (Caution) Insufficient cargo space (can be freed).
- (Severe) Required cargo space cannot be provided.
- (Caution) The mission deadline will expire within 2 weeks.
- (Severe) The mission deadline will expire within 1 week.
- (Caution) The target is stronger than your current fleet.
- (Severe) The target is MUCH stronger than your current fleet.
Tweaked: Mouse selection on 'Galaxy Objects' is more accurate especially at higher zoom
[Tweaked/Fixed: 'Go to destination' for patrol mission set course to the next waypoint (instead of [wayoint's closest star)
Fixed critical issue: Character's context menu was not showing up
Fixed/Tweaked: Reworked how crew stats influence the spaceships modifiers
Fixed (Scenario): QPH was seen as a playable Organization
Tweaked: Added description for all skills with their in-game effects
Fixed: Player's date of birth was 0 A.D
Fixed: 'Select' in context menu works better
QoL: improvments on auto-navigation capabilities
'Travel to' now works for any interactable galaxy objects including outpost and colonies, some locations have 'auto-land' option / 'Travel to (vicinity)'
Fixed: Lock view on Outpost (or controlled spaceship landed on outpost) was not working
Fixed/QoL: Ships with a course set, now auto-undock when necessary to reach the destination
QoL: 'Go to' replaced to 'focus view' + auto close UI panels and extended to all objects
