The first day of the demo has passed. To help you play the Antimatter demo and future versions, I’ve started a series of concise tutorials. Here’s the first one, on spaceship navigation. More to come.
Patch note for B0010 (Minor update)
* Fixed: projectiles were invisible
* Tweaked: Max timescale to x32 instead of x256
* Fixed: Charisma (-) button was not working
* Tweaked: Editor Mode is no longer accessible by default (can be enabled in setting.json)
* Tweaked: Docking/landing set the timescale back to x1
* Fixed: Private Properties
Purchased assets with your own money (Private property) were not controllable as attributed assets. Private property inherit the controller's organization but doesnt count as allocated from the organization and don't penalize the player if it is destroyed.
* Fixed: Bought spacecrafts did not switch AI on.
* Tweaked: x1 time on detected threat
Time on detected threat has now a cooldown of 6 hours instead of 24h to leave more reaction time to player against incoming missiles
* Scenario tweak: The SAE is now stronger
The SAE now starts with a belt of 3 defensive spacestations with laser beam loadout + 3 patrolling task forces
* Fixed: Some changes in timescale was not propagated to the UI",
