First week of testing, and I want to address a huge thank you to the testers who provided valuable feedback. Here's a new video devlog about future plans.
A new website for Antimatter was launched today, where a press kit and a press release for this private alpha is available :
Press Kit: https://www.antimatter4x.space/index.php/press/
Press release: https://www.antimatter4x.space/index.php/2025/04/16/antimatter-enters-private-alpha-exclusive-access-now-available-for-eligible-kickstarter-backers/
A new version (B0001) of Antimatter has released for the testers !
Version: B0001 - CHANGELOG
Release Date: 20-04-2025
Description: Focused on critical bugs, industry simulation, subsistence economy, UI fixes, galaxy generation stability, organization share/influence mecanisms and error logging.
- Fixed/Improved: Mission consequences, rewards, and penalties Fixed the UI that was no longer working as intended when displaying these items Various UI improvements Added some generic icons in the resources
- Fixed: Flawed mission generation 'Assassination for extortion' causing simulation to fail The weight-based random selector for selecting a target organization for extortion could fail due to an integer overflow.
- Fixed: Historical generation could partially fail due to a flaw in population growth simulation and native migration
- Added: General exception and logging handler Error logs are located in AppData/LocalLow/Antimatter/Logs Logs are only produced if an exception is thrown. It also contains hardware info for debugging purposes.
- Fixed: Tooltip scaling on different screen resolutions/DPI with added dynamic sizing
- Fixed/Improved: Population balance display in city monthly report Includes code quality and performance improvements on demographic report storage.
- Fixed: UI panels could stay active when exiting the current game
- Fixed (AI/Action): Course destination for spaceship not defaulting to Invalid, 'Cancel Course' action not working as intended This also fixes the issue with the course line being rendered for the player ship (blue line).
- Fixed: The game now selects the first valid playable faction at game start to prevent a crash when none is selected after galaxy generation
- Fixed/Tweaked: Save/load support for in-game messages, mails are now cleared properly between games
- Fixed: Crash when saving caused by some fleet compositions
- Fixed: Mouse wheel zoom now correctly disabled when UI has focus (map, character, ship view)
- Fixed UI/UX: General pass on scroll bar sensitivity (115 items modified)
- Industries & Subsistence - Major Update (Simulation) Fixed industry AI being disabled due to recent changes Fixed cities in warm-up phase not receiving a grace period before consuming vital goods Fixed subsistence sector not properly handling unemployment during city warm-up Reworked the subsistence production cycle for better performance and mod support Subsistence is now fully moddable and race-bound (non-human natives supported) Hydroponic industries rebalanced for improved productivity Production lines and population computations optimized Prevented water body regions from being picked for industrial investment Improved build order AI logic and performance when selecting industries and regions
- Fixed: Being kicked out of an organization due to low reputation caused loop of being kicked indefinitively
- Added: A changelog system
- Fixed: Character's reputation could sometimes start at 0 if the latter was indefined
- Fixed: Being kicked out of an organization due to low reputation caused loop of being kicked indefinitively
- Shares & Influence - Major Update (Simulation) A complete rewrite of the share/influence system backend greatly improving performance and robustness of code. It also introduces better share exchange mecanisms (including dilution options) and also floating shares which is a corporation-owned share reserve which is fully liquid. Bid-ask spread factor is not longer fixed and is now exposed for modifications (through policies).
- UI/UX tweak: Reworked spaceship navigation & fixed 'charging hyperspace' action that couldn't be used (to abort charging) Removed manual/travel mode concepts entirely as 'travel mode' is now implicit to the presence of a waypoint.
- Fixed (AI): Drop off cargo task was always failing
- Fixed: Rendering could be glitched while the game is paused
- Tweaked: Abusive requisition threshold is now more forgiving for the player
- Tweaked: A character can't be expelled from his organization due to low reputation if he has >50% share/influence
- Fixed: Soft crash when loading a new save while selecting some target
- Fixed: Fundamental flaw for planets - Was breaking some saves (but could break anything in the simulation) - significantly improves performances as well Planet had a sluggish Equals override (now removed) that could silently break hashsets (Why would I do that, WHY ???)
- Fixed/Tweaked: Loading tradenodes is now faster and more robust
- Fixed: Fundamental data issue for AI Action state and GalacticCoordinate_Struct, especially visible when loading a game
