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Oneons v1.4.0 + Public Release

Oneons v1.4.0 is Now Available to All Players

I am extremely excited to announce that you can buy and play Oneons right now. After five months of development (three of which were implementing player-requested changes), the game is now released. (Prior releases were only available to Steam Curators.)

This public release also coincides with our v1.4.0 release. As far as 1-3 week releases go, it's a smaller one. The game is polished, complete, (hopefully) bug free, and hopefully many of you will play it and give us your feedback so we can improve it.

What's new in v1.4.0

This release primarily includes more polish (quality-of-life changes) and bug-fixes. The list includes:

  • You can now toggle jumbo images, which is an accessibility feature we restored for low-vision players.
  • The sidebar now presents your stats (including poison) separate from monster stats and recent events.
  • Critical warnings are now centered and outlined in black so they're a bit easier to read.
  • Added a button on the title screen to exit the game
  • Hitting any key on the title screen no longer launches the game (easy to do by mistake)
  • Added outlines to the Blastinel sprite so you can see it on dark backgrounds
  • Fixed a bug where the UI didn't tell you about Cactobite damage when you move
  • Fixed a bug where Cactobites deal double damage when you attack them
  • Fixed a bug where the tutorial arrow on the first dungeon didn't appear properly

This wraps up changes based on feedback we've received so far. We're hoping to receive more, so don't be shy with your comments!

I am especially looking forward to hearing your feedback: thoughts, concerns, ideas, etc. We read and process all the information you send us, and a lot of that makes it into future releases. You can find me on Discord or Twitter (@nightblade99).

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.