Hello, everyone!
It’s been a while since we last spoke but we’ve had a good reason: we’ve been hard at work on a new update to improve some aspects of Alt254’s gameplay as well as adding a series of quality-of-life improvements, like map annotations -- check out how cool they look:

We’ve been working with one goal in mind: to make the game as accessible as possible, so you can enjoy the minimalistic journey of Alt 254. So, without further ado, here’s a list of the new features that you will find in this new update, available tomorrow:
- Map annotations: you can now put marks on the map to signal what you encounter along the way.
- You can check what ground level you are in when the map shows up.
- The UI has been revamped to give you visual cues when there's a secret passage nearby. We don't want to spoil the surprise -- but you'll notice when you see it!
- Combat has received a general overhaul to make it fairer.
- Also, you will be rewarded with HP when you defeat an enemy.
- Enemies now only respawn after you die. They won’t do it when you reach a checkpoint.
- A new system to evaluate the player’s needs has been implemented: now the Oracle shows more coherent and useful clues.
- Some puzzles have been tweaked.
- Several bugs have been fixed.
That’s everything so far, but stay tuned -- we've got a nice Halloween surprise in store for you! We hope you have an amazing Halloween -- and don’t forget to explore the mysterious and minimalistic world of Alt254!