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Accessibility Update is Here!

Hello, everyone!

It’s been a while since we last spoke but we’ve had a good reason: we’ve been hard at work on a new update to improve some aspects of Alt254’s gameplay as well as adding a series of quality-of-life improvements, like map annotations -- check out how cool they look:

We’ve been working with one goal in mind: to make the game as accessible as possible, so you can enjoy the minimalistic journey of Alt 254. So, without further ado, here’s a list of the new features that you will find in this new update, available tomorrow:

  • Map annotations: you can now put marks on the map to signal what you encounter along the way.
  • You can check what ground level you are in when the map shows up.
  • The UI has been revamped to give you visual cues when there's a secret passage nearby. We don't want to spoil the surprise -- but you'll notice when you see it!
  • Combat has received a general overhaul to make it fairer.
  • Also, you will be rewarded with HP when you defeat an enemy.
  • Enemies now only respawn after you die. They won’t do it when you reach a checkpoint.
  • A new system to evaluate the player’s needs has been implemented: now the Oracle shows more coherent and useful clues.
  • Some puzzles have been tweaked.
  • Several bugs have been fixed.

That’s everything so far, but stay tuned -- we've got a nice Halloween surprise in store for you! We hope you have an amazing Halloween -- and don’t forget to explore the mysterious and minimalistic world of Alt254!