This update is mostly focused on the balance. Many changes are made based on your feedback: some cards felt like they are weaker than others, some cards upgrades weren't feeling fun or impactful. Another pack of changes is made to synergize cards better.
General
- Starting deck now contains 2 Bloodemons.
- Effects “when Hero takes damage” now also trigger when Pay is used.
- Metamorphosis buff reworked. Now grants your Hero Critical.
- You can’t find an upgraded card in ACT 1 Shop anymore.
- Upgraded cards gold price increased `20%.
- Act 1 backgrounds art updated.
- Fixed a bug that did not allow you to save a run during Boss fights.
Quality of Life changes
- Covenant trees colors adjusted to make it more comfortable to see Сross-сovenant and Paired Perks.
- Dots’ position on enemy intentions adjusted a little bit.
Cards
Common
- New Card: Neophyte Cleric. At the end of each turn heals an ally in front but loses some hp.
- Rashness reworked - now deals damage to all enemies but applies Vulnerability to your Hero.
- Rashness manacost increased 1 --- 2.
- Siegebreaker reworked. Now deals damage to a target and to the target behind it.
- Ignite+ reworked - now has 50% to cast itself again on a random target.
- City Badge reworked and renamed to Winter badge.
- Winter Badge applies a buff that doubles the next Armor application on your Hero.
- Winter badge now unlocks in the first Northstar Card Pack.
- Consume/+ healing increased 2 --- 3.
- Spiked Minibot+ stats changed 1/1 - 4/2
- Spiked Minibot+ Reflection reduced 5 --- 3.
- Counter Attack mana cost reduced 6 --- 5.
- Counter Attack damage reduced 7 --- 6.
- Demonic Spikes/+ can’t target enemies anymore.
- Demonic Spikes+ now gives Resistance.
- Demonic Spikes+ Reflection reduced 4 --- 3.
- Cover Shot damage increased 2 --- 3
- Cover Shot+ damage increased 3 --- 4.
- SDAT scout+ now has Draw (1) component.
- SDAT scout+ stats reduced 4/3 -- 3/2.
- Mugging gold gain decreased 5 --- 3.
- Mugging+ gold gain decreased 8 --- 6.
- Peacekeeper health increased 7 --- 9.
- Coordinated attack plus mana cost reduced 1 --- 0.
- Coordinated attack+ damage reduced 4 --- 3.
Rare
- New Card: Fluffy Shieldcarrier - at the end of each turn allies below and above of Shieldcarrier gain 2 Armor.
- Ice Armor reworked - now provides armor and Tenacity buff.
- Shield Slam is moved from the Card pack and can drop from the start of the game.
- Heal the Weak/+ healing reduced 7 --- 5.
- Crimson Fortitude Pay reduced 3 --- 2.
- Crimson Fortitude+ Pay reduced 2 --- 1.
- Rearm mana cost reduced 3 --- 2.
- Rearm draw reduced 4 --- 3.
- Fire Shield+ armor gain increased 8 --- 9.
- Magnet-1C rarity changed Rare --- Legendary
- Magnetic stats increased to 2/2.
- Magnetic+ stats increased to 3/3.
- Demonic Swine attack increased 4 --- 5.
- Demonic Swine+ attack increased 6 --- 7.
- Firestarter battlecry now affects two targets.
- Firestarter battlecry does not deal damage.
- Firestarter+ battlecry now affects all enemies.
- Headshot+ now has 100% chance to crit.
- Headshot+ damage reduced 10 --- 8.
- Patient Goliath/+ mana cost reduction per turn increased 1 --- 2.
- Sickbomb/+ deathwish damage increased 4 --- 5.
Legendary
- Holy kitty can now attack twice.
- Holy kitty is not Defender anymore.
- Hol Kitty Attack increased.
- Forest Keeper stats increased 0/27 --- 5/27
- Forest Keeper can now Attack.
- Robber Good renamed to Bounty Hunter
- Bounty Hunter rarity changed legendary --- rare
- Bounty Hunter/+ gold gain reduced 5(10) --- 3(3)
- Bounty Hunter stats reduced from 5/3 --- 4/2
- Bounty Hunter+ now has Critical
- Prayer of Warding rarity changed Legendary ---- Rare
- Prayer of Warding mana cost increased by (1).
Elite Allies
- New elite Ally - Souldrainer. Active: forces hero to Pay twice. Heals himself.
- Alchemist gold gain reduced 5 --- 4
- Juggernatta health reduced 21 --- 18
- Decimatta health reduced 22 --- 18
- Supervisor Pain Reworked - now receives Attack Power (1) when any unit dies.
- Supervisor Pain stats adjusted 4/22 --- 2/19.
- Supervisor Pain is moved from the Card pack and can drop from the start of the game.
- Arasha now unlocks in the Cult Card Pack.
- Aberraht art updated.
Trinkets
- New Trinket added - Stout horns - hero gains Reflection (1). When any allied unit with Reflection is attacked - they gain 2 Armor.
- Iron Chalice heal increased 1 --- 2.
- Golden Tooth bonus shop rerolls increased 1 --- 3.
- Golden Tooth shop discount removed.
- Golden Ducky gold gain bonus reduced 30% --- 20%.
- Ancient Gong renamed to Ancient pendant.
- Ancient Pendant is not Shop only trinket now.
- Portable Black Hole now applies Weakness instead of Reducing Attack Power.
- Ankh healing reduced 50 --- 30.
Talents
- Lucky Hundreds renamed to Lucky Clover.
- Lucky Clover gold gain increased 100 --- 250.
- Lucky Clover no longer gives you a trinket.
- Infestation damage per turn reduced 4 --- 3.
Covenants
Enclave
- Magnate Enterprise gold gain reduced from 5-9 --- 5-8
- Mass Cash no longer provides bonus roll.
- Mass Cash now provides 10% Shop Discount.
Enemies
ACT 1
- Priestess (elite) - health increased 28 --- 30.
- Insane Rat (elite) health increased 37 --- 39.
- Thief Queen (elite) attack while in Resistant mode increased 5 --- 7.
ACT 3
- Armor eater (elite) attack reduced 20 --- 16.
- Armor eater (elite) armor reduced 140 --- 120.
- Armor Eating reworked - now grants Piercing.
- Hard Knight damage increased 10 --- 12.
Events
- The Escape event difficulty increased.
Known Issues
- Z-fighting of the cards in hand still not beaten.
- There is a very small chance to spawn a purple untargetable enemy. Solution: save and load the game.
What to expect in nearest updates?
- Music.
- VFX updates.
- More diffuculties.
Feel free to join our discord and share your suggestions and thoughts!