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Patch Notes - Saving run state and bug fixes - Aug 22

The game has been updated to include some new features based on players feedback.

A run you walk away from is still there when you come back. Most of this patch grew out of that one change, and the rest came from a long look at why the parry was refusing clicks that landed on time.

🗺️ Runs Survive Now

  • Leave a region without losing it. Walk out to region select, close the game, come back tomorrow. The run is where you left it: wounds, infection, map and all. The region wears an IN PROGRESS tag and its button reads CONTINUE.
  • The squad is frozen while a run is unfinished. Decks, the Base, the Vehicle Bay, Gambit's Trade, the challenges and the Underground all sit behind a padlock. Clicking one asks whether you want to discard the run first, and nothing is thrown away without an explicit yes.
  • Region select no longer heals you. Stepping out used to be a free full heal. The squad now keeps everything the region did to it. If a run has gone bad, the region panel has START THE REGION OVER, which drops the run and hands you a whole squad again.
  • The run rides Steam Cloud. Two machines never blend into one Frankenstein run: whichever side got further wins whole, so a PC sitting on an old copy can never roll you back.

⚔️ Giving Up Counts

The pause menu inside a fight used to read ABANDON RUN and quietly drop you at region select. With checkpoints in place that would have made every boss a free retry: walk out when it turns, walk back in at full strength. It now reads GIVE UP, and it counts exactly as a party wipe.

TRY AGAIN on the game over screen also does what it says now. It puts you back at the start of the region you died in, on the same map. BACK TO REGIONS is the button for the long way round.

🎯 Fix for the Parry

  • The window after the ring lands went from 260ms to 420ms. Reacting to something you have just seen takes around 250ms. The old window shut right at that mark, so about half of the players who waited to watch the ring touch the target were clicking one beat late through no fault of their own.
  • A click meant for one ring no longer burns the next one. Rings chain instantly after a hit, so a second click in the rhythm was landing on a ring that had only just appeared and reading as an instant miss. Every ring now ignores input for its first 200ms.
  • The parry owns your click. It runs on its own input layer, so nothing under the cursor can take the click instead of it.
  • Every swing is at least two rings. A missed parry can never cost you the whole blow.

💰 Resources

  • Replaying a cleared region pays full again. The 30% cut on a region you had already beaten is gone.
  • Spoils Den crates pay real money. Resource crates 6-12 → 40-50, jackpots 18-25 → 90-120, and a junk crate now hands over 12 instead of 1.

🤝 A Hand Up

Lose two runs in a row to the same boss on the same day and the others pool what they have: 100 resources and a spare attack card, drawn only from what that region already hands out. Once a day.

🔒 Save Clip Removed

The recap clip export is gone from the game over and victory screens, and so is the entire file writing channel behind it. It was a small social nicety, and a modified build could have used that channel to write more than a video to your disk. Not worth the surface area.

🐛 Fixes

  • Beating a secret area's mini boss left a phantom run behind, keeping the region's pins locked.
  • Spanish and Portuguese were missing the name of the Barricade intent.

Thank you for your feedback! Hope you enjoy the recent updates!