Fixes:
Menu system:
- Fixed bugs in Menu system, when player pressed Escape (or gamepad button) in various menu except Paused menu, caused mismatch or blocked input for opening inventory.
- hide HUD when Inventory, Crafting/Shopping, choosing item or weapon storage box menu is opened.
- Ai should respect door as dynamic obstacles (can go through opened door).
- Player shotgun belt now have correct amount of 12 gauge ammo, that player have in inventory.
- Jerrycan at generatoris now showing in player hands only when used generator.
- fixed collisions at stair in library.
- fixed opened door at dining room when showed interaction icon even were opened and not interactive.
- fixed door with lock and cables at Art room that were possible used repeatedly.
- when game was loaded at egypt, portal was closed. Player cant go back to mansion.
- hide trigger in game at portal (visible pink lines).
- fixed items at bathroom that was hard to pickup.
- Remove "Letter:" from letter names.
- items after pickup should not be showed in player hands.
- edit navigation for AI.
- fixed chandelier at Foyer, that clipped to attic and block spiders.
- removed the animation of the interactive icon (navigation icon for interaction sometime did not appear on interactive objects).
- added effects for igniting solid fuel in library.
- added hint to player manual letter: double press lead to kick it, fater movement = higher jump.
- added hint to pause menu, that saving is only through typewritter.
- fixed typewritter animation, that was played after interaction.
