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2026 Update Live for All Players [Update #398]

Hey everyone!

Update 2026 is out and available for all players!

This covers everything in the previous Test branch updates,

But I'll summarize them here:

Updates:

General:

-Entire engine moved to new render pipeline (URP from HDRP) allowing us to better scale.

-Better performance and optimization across the board.

-Groundwork laid for launch on consoles (but still a ways out).

Maps:

-Fully 3D environments, with brand new lighting, props, trees, foliage, water, set dressing and visuals.

Meadow

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique grass interactions with ball.

Volcano

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique thunderstorm and volcano effects and sounds, along with unique interactions.

Desert

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique sandstorm effects and sound, along with unique interactions.

Snow

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique snow effects and sound, along with unique interactions.

Free Roam

-Fleshed out and more polished, along with dozens of new assets.

-Tutorial path has been given further guidance with torches and fences

-Springs, fans, dash panels and more have been improved and given better visuals and feedbacks.

//The goal of Free Roam is to build a sandbox where we can play around with the great movement, and build out fun platformer-style levels and challenges.

Various

UI

-Free Roam has been added to the main menu as an option.

It'll send you into the map solo for now, with support eventually for more players.

-Various fixes on controller where navigation could get stuck

Ball

-New interactions with different surfaces (grass, snow, dirt, and sand!)

-Will eventually get different physics tuning and behaviors as we flesh these out.

Music

-Added 20 new tracks that play while in free roam.

Features In Progress

Stage Remixer (and More Unique Stage Conditions)

-Mix up your matches with stage hazards that move and change throughout the match.

-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)

-Universal to all maps (with options for region-specifics!)

Character Customization

-Bringing this feature back, as well as offering 6 more character variants (one for each region)

-Customize your character model, skin, club and headpiece

Cloud Saves

-In early testing, basic framework built.

Buffs/Debuffs During Matches

-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways.

Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)

Tournament Mode

-Tools are being built, framework is getting set up.

-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).

Season Mode

-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.

Single Player Adventure

-A platformer-based single player mode that expands from what we built in the tutorial level.

-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.

Account Progression

-A leveling system where you gain XP and unlock cosmetics and new ways to play as you level up and play the game

-Still in early stages

Achievements 2.0

-New achievements to reflect the new things to do in the game, as well as new challenges.

Closing

Thanks for playing!

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