Hello!
I received some feedback and, thank you!
Here comes an update to the demo that brings a couple things and fixes to make the game more enjoyable.
Didn't manage to squeeze everything in, that I think is important, but since this build contains a very important bugfix I wanted to get it out before the weekend.
Improvements:
* Fixed player receiving double damage
* Resized Storage Room B
* Moved some spawn locations for infested lootbox guard drones to prevent them from getting stuck too much
* Opening minimap pauses game
* Ascending and descending now aligns to player instead of world orientation
* Added option to turn off auto-leveling the ship
* Added manual banking. Q and E by default, sensitivity adjustable via options
* Added FOV slider
* Via the options it is now possible to change the input bindings
And that's about it for this update!
On the roadmap (which will be also in the demo) is:
* Smarter AI
* More responsive weapon switching
* Shield-Break and Shield-Repair feedbacks
* More modifiers
Now you know.
With that being said, have a nice weekend, folks!