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Patch 1.3.5.0 – The Road North, New Enemies, and First NPC Outpost!

Hey explorers!
We're back with a major update focused on polishing the starting experience, introducing new features step by step, and laying the groundwork for future expansions of the world of Wild Planet.

This patch brings a general overhaul of the starting area, including improved flow, new threats, first passes at localization, and… our very first NPC Outpost! Buckle up

here's everything new in 1.3.5.0 👇


🚧 World & Exploration

  • A road system now connects biomes from south to north, improving exploration and navigation.

  • Reworked the Abandoned Scientific Outpost:

    • New buildings

    • New enemies

    • New loot

  • Added new alien monolith towers — mysterious structures requiring puzzles or platforming to reach. These will evolve into something bigger in future updates

  • Introduced a Survivor Outpost in the forest (Work in Progress):

    • First pass of NPCs and environmental storytelling

    • Will be expanded further in Patch 1.4 with deeper systems and level design.


🤖 New NPCs & Enemies

  • Introduced our first Mecha NPC Camps with 3 new robots: Camp Bots

  • Added 3 new forest-dwelling creatures: Oculoras, each with three evolution stages

  • Added a talkative NPC to the Mining Camp — find him and hear his story

  • Removed Pippo from the forest — RIP little guy (for now 👀)


⚔️ Weapons & Combat

  • New melee weapon: Warhammer

    • Deals AOE damage and stuns nearby enemies

  • Adjusted weapon animations:

    • Changed Rifle & SMG animations

    • Updated weapon feedback and bullet FX

  • New enemy hit reactions and screenshake for added impact

  • Buffed stamina regeneration while inside your base


🎮 UI, Feedback & QOL

  • First localization pass is live! The game now supports:

    • 🇫🇷 French

    • 🇷🇺 Russian

    • 🇯🇵 Japanese

  • Improved general UI and added better building placement feedback

  • Updated multiple VFX/SFX across the board for a more immersive feel

  • Added subtle FX to trees and resource nodes for better visual clarity

  • Changed respawn timing and reduced spawn rates for certain enemies and nodes in the field biome


🛠️ Balance & Tweaks

  • Removed some Garoo and Mecha spawns in the field area to reduce early overwhelm

  • Removed Scalamar from the canyon side of the field

  • Added unique food items and rare loot to underground bunker crates


This update marks a big step toward deeper narrative, exploration, and survival mechanics. Expect more exciting additions soon—including NPC questlines, dynamic events, and more biome expansions.

As always, your feedback is essential — hit us up on Discord or leave a review on Steam. Thank you for supporting Wild Planet!

— Vlad & Yilmaz