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Changelog EA 1.1.4.0

Balance Adjustments,Bug Fixes & Improvements,New Additions,New Items,Storage Improvements

Changelog EA 1.1.4.0

Balance Adjustments

Reduced hunger and health regeneration for cooked meat.
Reduced Rubber drop from mecha.
Rebalanced T1 and T2 crafting recipes to integrate new crafting components.
Adjusted farmable mecha loot to now include bearings.
Updated robotic creature drops to provide a variety of useful crafting materials (Servo motors, Optic sensors, etc.).
Additional balancing on resource respawn rates.

Bug Fixes & Improvements

Fixed audio issue when changing scenes.
Small audio improvements.
Removed Engineering Parts from crafting recipes.

New Additions
New Items

Small Scrap Pile (New source of materials).
New Crafting Components:
Servo Motors
Optic Sensor
Advanced Bearings
Frayed Mining Equipment
Old Microprocessor
New Recyclable Items:
Old Piston
Corroded Metal Sheets
Broken Metal Parts

Storage Improvements

Increased player storage space.
Increased workbench storage space.

World Changes

Added scrap piles to various locations:
Bunkers
Recycler Area
Scientific Outpost Area
Spaceship Crash Sites
Desert Camp Area
Changed build distance for foundations, walls, and floors → Now set to 60 meters radius.
Adjusted loot tables for world lootboxes.

Looking Ahead

Development is progressing smoothly! The next patch will focus on finalizing three new dungeons/caves in the forest and desert biomes. This update will also introduce and fix various creatures, alongside optimizations for game progression and overall performance.

ETA: ~1 month. Stay tuned!