With the recent influx of interest and new players (welcome!), I’ve implemented a few improvements and bugfixes:
Improvements
- Improved Apple Silicon support—spotted a crash report from an M1 user and hopefully patched the issue!
- Player circle reticle brightness reduced by 5% to improve readability on smaller screens.
- Better track looping when transitioning between world map zones.
Bugfixes
- Implemented a more robust save data process to prevent conflicts in the save folder.
- Fixed duplicate or null scores when downloading Steam Leaderboard data.
- Error handling for possibility of missing stats on level completion in certain cases.
- Improved level spawning logic to handle potential prefab load failures.
- Added error handling around the results screen continue button to prevent getting stuck.
- Error handling for potential controller disconnect issues.
If you run into any issues, feel free to comment in the discussion boards thread I started. And if you just want to chat or talk trash about your latest high score, that’s welcome too!
A huge thank you to everyone who has checked out Cyberpulse! If you’ve been enjoying the game, please consider leaving a review—it truly makes a difference for us solo developers.
