



2020/06/13 v0.82 update
◎Add the function of battle shortcut key
◎ Increase font size, font color adjustment function
◎ Increase the volume adjustment function
◎Play music function settings, changed to each Mud game can be individually set to facilitate games that do not need to use BGM.
On/off music, please modify the value of enable_music in assets/data//config.txtenable_music = 0, means to turn off the music
enable_music = 1, means to enable music
◎Add the function of randomly placing Mob in the area, you can set the Mob in the area at one time, the generated Mob will be randomly placed in the room with "exit".
Please modify the map file... assets / data / /map/xxx.txt, add a random_mobs attribute EX: ramdom_mobs = "1:10|2:10|3:10"
◎When fighting now, the general message will automatically guide the battle screen for easy viewing
◎The corpse object, add collection attribute and dedication/collection function, the attribute setting method is:datas = {
gathers="2002:1:100", <== default collectable items, item id: quantity: probability (1/1000)
}
◎ Add gather command
◎ The sacc command was changed to sac, but still only corpse objects can be dedicated.
◎The mob file adds collection attributes. For usage, please add collection attributes in the datadatas = {
gathers="2002:1:300", <== item id: quantity: probability (1/1000)
items = "2001:1:200", <== item id: quantity: probability (1/1000)
}
◎ Added raw meat items, item / 2002.txt, to be used for collecting the predetermined items.