Early trick or treat, fellow dreamers! Today’s terrifyingly major update brings one surprise after another!
With the introduction of Episode 2, a whole new island has been added to the area select screen! Posing challenges tougher than anything that came before, will you be able to make your way to its center? Episode 2 will bring an additional 4 new areas, the first of which is releasing today: the beach!
Furthermore, the tower has been completely revamped to offer a more engaging and meaningful experience, forcing the player to choose between different types of ailments that hinder their advancement on every single floor. Of course, there are new rewards waiting for those that conquer the elusive final floor!
And finally, we introduce a new feature called excavations! Mimi, the overly motivated excavator, makes her appearance, dragging the player underground in a thrilling hunt for treasure! All of the materials acquired through this new minigame are henceforth required to upgrade all shop facilities, which in turn offer more upgrades than ever before! For those of you not fond of this new minigame, the new materials also will drop from all enemies in the main quest!
Changes and bug fixes can be found below:
New feature: Excavations
- The player is tasked to excavate as many minerals as they can in a race against time! Avoid enemies that slow you down and collect precious seconds along the way - Excavations unlock by clearing the third Forest main quest, ‘Dual-Axe Giant’
- Excavations exist in four difficulties, unlocked throughout the course of the game
- In order to play excavations, a pickaxe of matching quality is required in order to play a re-spective difficulty level. The pickaxe is consumed upon entry
- Pickaxes can be acquired by the following means: - Pickaxe: Sold by Mimi for 250 energy - Good Pickaxe: Sold by Mimi for 500 Energy, tier 1 Mister Bo guaranteed drop (3x) - Great Pickaxe: Sold by Mimi for 750 Energy, tier 2 Mister Bo guaranteed drop (2x) - Special Pickaxe: casino exchange for 500 Play Token, tier 3 Mister Bo guaranteed drop (1x)
Areas
- Added new main quest area: Beach - Unlocked after beating the 5th main quest area
- Added a new island to the area select screen
- Added a small, remote garden to the hub area, accessible through the mall’s lobby - Added a teleport function for said area
- Moved the shop upgrade NPC from the bridge to the mall area
Tower
- On every floor, the player now has to choose between three randomized conditions that will apply for the duration of the next battle - This also applies to previously exempt boss floors - Conditions can be reshuffled 3x times over the course of one climbing session
- Bosses no longer have randomized status resistances
- Reduced the number of floors from 60 -> 40
- Removed checkpoints
- The tower’s final boss drops a new currency called Mutagen Fragment - Mutagen Fragments can be exchanged for new tier 11 weapons with Eucreta after clearing the tower at least once
Urgent Missions
- Due to their difficulty, the availability of Urgent Missions has been changed to after unlock-ing the Depths
- Upon unlocking the Depths, an Urgent Mission will spawn automatically
Legend Summons
- Redesigned the rare item summoning feature to be more natural within the game’s world
- As part of this makeover, Legend Summons loses its less than moderate name
Items
- Added tier 5-9 weapons
- Added tier 5-9 armor
- The number of times tier 9 and above weapons and armor can be upgraded has been in-creased from 5 -> 10 times
- Adjusted the recycle pool of 6-star weapons and armor - 66% amplifier -> 20% strong amplifier
- Shop upgrades have been greatly expanded upon - Added new shop levels - Replaced upgrade materials for all levels - Improved shop upgrading interface
- Added new item category: Minerals - Minerals are items required for shop upgrades - Minerals can be acquired from enemies in the main quest and in large quantities from the new excavation mode
- Armor equipped with sockets will not have a suffix to their name indicating as such
- The process of item recycling has been improved, shortening the process considerably
- Weapons and armor will be sorted by rarity within the inventory, unless currently equipped
- Changed the amount of weapons and armor that can be carried each from 500 -> 100
- Changed the icon of the currency Ophello Piece
Classes
General
- Added ability levels 3-5(MAX)
- Lowered the cost of level 2 abilities from 20x -> 15x ability fragments
- Ability levels no longer affect the application rate of status effects
Assassin
- The state Poisoned applied through Poison Jab has been altered as detailed below
- Adjusted duration of some ability animations. This change applies to enemies using the same abilities as well
Manipulator
- Changed the name of Bind Hold -> Naturalizer
- Changed the effect of Naturalizer - Before: 50% chance to stun the enemy - After: Removes Encourage and Fearless status effects from the target
- Changed the cost of Matrix Shield - Before: 4AP - After: 3AP
- Added a new gauge ability - Overdrive: Once per quest, gain 10 gauge bar segments immediately
Hunter
- Bulletrain’s animation will only play once. This change applies to enemies using the same ability as well
Practitioner
- Changed the name of Resurrection -> Soul Revive - Soul Revive is a gauge ability instead of an orange ability now - The ability can be cast for 4 gauge segments once per quest - The applied state, Zombified, has been altered as detailed below
Enemies
- Added various new enemy-exclusive abilities - Impair Strike: 60% chance to lower the target’s ATK - Break Strike: 60% chance to lower the target’s DEF - Rage Strike: Raises the user’s ATK after the attack - Caution Strike: Raises the user’s DEF after the attack
- Replaced the following enemies: - Gigs Freck -> Yeti - Shining Freck -> Yotee
Status Effects
- Changed the effects of Poisoned - Before: (2 turns) Takes increasing amounts of damage the longer the state is applied - After: (2 turns) -20% HP upon expiration (-5% HP on boss-type enemies) - To avoid punishment of repeat use of Poison Jab, Poisoned now cannot be reapplied, which would keep it from triggering its intended effect
- Changed the effects of Zombified - Before: (2 turns) Immunity to poison, use Strike (Dark) - After: (infinite duration) -15% HP per turn, use Strike (Dark)
Characters
- All party members now introduce themselves to you upon talking to Alexandra in front of the teleporter, rather than having to talk to each of them one by one
- Added progress dialogue for the Crater and new Beach area for all party members - Main party dialogue in the hub area automatically reflects the current progress
- Some previously stationary hub characters now move around
- Added some more information to the intro segment with ShirA.I.
System
- Replaced balloon graphics which show emotions
- Messages pertaining to new area or feature unlocks will display all text immediately and play a short jingle
- Lowered volume of message sounds
- With the introduction of episode 2, the ending will not play after clearing the 5th main quest area anymore
- Currently inaccessible, but replaced the credit song that plays during the credit sequence af-ter beating the game
- Improved performance
- Updated credits
Bug Fixes
- Limit Break may be used on Charge Level 0 as intended
- By mistake unavailable armor drops in the Crater and Depths have been made available
- Dream Essence, which was supposed to have been removed from the game, no longer drops from enemies
- Charge Call plays its previously missing animation on the target
- Equipment no longer has unintended blue-colored names in the equipment and party selec-tion screen
- If deciding to skip the intro, the player will teleport to the intended position of the commu-nications room
Early Access Campaign
Code: 20200528
1x Reviver
3x Dream Weapon Amplifier
3x Dream Armor Amplifier
