Version 0.1.1-9d is live!
Added - bullet can now ricochet!
Added - Stripper Clips! (Kar98, NN9130, SKS)
Added - M1A Tactical Rifle
Added - G36C Rifle
Added - Vityaz SMG
Added - MP35 SMG
Added - PPB SMG
Added - M45 SMG
Added - Virtual Stock option to VR settings menu
Added - Small audio queue for when a weapon is properly placed in shoulder.
Added - New Recoil system
- Better "Muzzle Flip" for more accurate simulation.
- "Muzzle Bounce" swaying the weapon left and right on shots.
- Better "Kick Back" for more accurate simulation.
Added - New penetration types
- Plastic (Penetration Value 2)
- Plywood (Penetration Value 3)
- Cinder (Penetration Value 6)
- ThinRubber (Penetration Value 15)
- ThickRubber (Penetration Value 26)
- ThickStone (Penetration Value 60)
- ThinMetal (Penetration Value 10)
- MediumMetal (Penetration Value 18)
- ThinFlesh (Penetration Value 7)
- ThickFlesh (Penetration Value 15)
- Sand (Penetration Value 80)
Fixed - Smaller muffling when it shouldn't
Fixed - Range "Weapon Wall" not always enabling all the available weapons.
Fixed - hammer actions pistols running 25% to slow.
Fixed - M14 not being able to go full auto
Fixed - Neon lighting issues in hub world
Fixed - m14 using Cartridge_7.62x51 model when using Cartridge_308 data.
Fixed - mp40 recoil being far to high
Fixed - Cartridge_308 Damage being unrealistically high
Fixed - PPSH-41 Fire Rate being 500 RPM to slow
Fixed - Issue that would allow shotguns to become recoilless
Fixed - Issue that would allow shotguns crash the game
Fixed - Shotguns sometimes not being able to pump without retriggering
Fixed - Explosions sometimes blacking out the screen
Fixed - Birds being immune to explosives
Fixed - Player being able to swim in levels with no water
Fixed - Issue that would allow the player to be able to climb anywhere
Fixed - Issue that would allow the wrong hand pose to be used if weapons was grabbed from the backpack
Fixed - Bullet trails instantly disappearing on impact
Fixed - Handles on handle based weapons locking when they shouldn't
Fixed - Issue that would allow break actions to lock up
Fixed - All settings bars resetting when menu was opened and closed rapidly
Fixed - Issue that would allow player to jump while falling
Fixed - Some weapons missing from loot pool
Changed - All weapons will now eject non-spent rounds if bolt is cycled.
Changed - Webly now auto ejects bullets on break opened
Changed - DekMax shotgun to have full auto option
Changed - Ejected rounds now disapear after 7.5 seconds was 10
Changed - AI now has weapons sway
Changed - All Nanos to use "ThinMetal" on arms and head collision.
Changed - Flesh penetration value to 13 was 10
Changed - 12g buckshot penetration to 14 was 11
Changed - Bloom PPFX so water isn't so bright
Changed - Ammo drop rates to be more common
Improved - Recoil of all shotguns
--Experimental Notes--
Added - PPSH-41 drum ammo mod
Added - M1 Garand ESM1 sight
Added - SM4 30 Round Hollow Point Magazine
