A new version of Red Ripper has been uploaded, with a small number of bug fixes as well as some rebalancing tweaks.
On the bug front, a couple of fights were not setting the correct variables to show they had been completed, meaning they could be encountered over and over again. As one of them led to a Skill loss, this was hardly a great situation! These, as well as some other minor issues have been corrected in the new build.
In addition, Red Ripper has proven to be even tougher than anticipated. As such, two of the achievements have been reworked. First, the Underdog level for this game has been raised to 9. Not only will this make it slightly easier to travel the perilous roads of the city in general, but a Max Skill of 9 is more likely to appear in the intermediate game level when your statistics are generated. As such, you can start with several more Medical Kits to see you through the game.
Secondly, one of the hidden achievements involved beating the game carrying an item which made combat significantly harder. This was found to be far too tricky, and so has been reworked into something more achievable.
Red Ripper is due out on Halloween as planned, and with this valuable feedback from playtesters should prove to be a less frustrating experience for the spooky season.
