Desecrators 0.9.8 features a boon for the rival desecrators. They can now install the very same upgrades you have had access to since Desecrators 0.9.6.
- Rivals are better at avoiding fragmentation weapons
- Rivals will now use mines as homing countermeasures
- Rivals will now avoid Mega-Mines during detonation phase
- Rivals now use upgrades
- Reworked weapon upgrades: - Upgrades are now permanent (applies to all future weapon pickups of the upgraded weapon type) - Weapon upgrades are now displayed with an icon on the level map, similar to other upgrades
- Reworked SLMG: - Now applies EMP effect to any enemies hit (-50% turn rate) - Damage increased by 5% - Upgrade cost increased 20000 -> 40000
- New enemies added: - Pyronite - Ionite
- Probes no longer spawn in missions with difficulty greater than 10
- Number of relic pickups per mission is now more consistent
- Sensor Fuser highlighting now works with enemies targeted by Sentry Mines
- Upgrade Station marked when new upgrades are available
- Added trail FX for Acid Gland
- Added new 3D symbols for pickups on level map
- Adjusted explosion FX for static objects
- Improved Cruiser launch FX
- Improved pickup feedback for Artifact and Cartographer
- Fixed enemies sometimes behaving erratically after teleporting
- Fixed lightmap quality slider not working
