Desecrators 0.9.5 features co-op changes, a new title screen and multiple save slots.

The save system has been reworked: The loadouts of the host and clients are now tied to each run. Ship loadouts from one save can no longer be carried over to another save. You can consider each save slot to be its own self-contained world.
Save migration
When launching Desecrators after the update it will attempt to migrate your existing game save into save slot 1.
- For singleplayer you should be able to continue your game seamlessly.
- For multiplayer, please be aware that client loadouts are not migrated. Instead, the first time a player joins a specific game they will start with the default loadout and their progress will only be persisted on the server.
You can play the previous version by navigating to Desecrators > Properties > Betas > Beta Participation and selecting v0.9.4c
Changelog
- Added title screen
- Added save slots
- Added new room types to Abandoned Tomb
- Added new music to Listening Station
- Improved level transition lighting
- Player ping is now shown while level map is open
- Adjusted rival spawn count for co-op
- Increase weapon exchange move tolerance (replacing weapons while moving is less finicky)
- Host now fully handles client loadouts in co-op (no ship crossover)
- Improved in-game chat
- Clients can now join a paused game (will cause the server to unpause)
- Clients disconnecting and reconnecting will no longer consume a life
- Improved mine launch physics
- Fixed a desync issue with weapon exchanging that would cause all clients to be disconnected
- Fixed incorrect door textures used in Listening Station
- Fixed map binding being active while writing a chat message
- Fixed navigation path leaving behind active lights
- Fixed a rare issue where navigation path would render incorrectly
- Fixed texture stretch issues on some destructable objects
- Fixed trap mines being spawned with an incorrect launch velocity
