Desecrators 0.4.7 features a host of gameplay focused changes. Three new enemies have been detected: The Gun Husk, the Duel Tank and the Marauder.
Changelist:
- Players start with Headlight and Turbo upgrades
- Pickups are now shared between players
- Pickup density is no longer affected by player count
- Duplicate primaries can now be picked up for an ammo bonus
- Mine trigger radius increased
- Beehive fragments now create shockwaves on impact
- If an enemy triggers a mine, the radius damage is now centered at the point where the enemy triggered the mine and not the position of the mine itself
- Increased Prox Mine max ammo from 9 to 12
- Gravity well pull effect is now reduced for friendly targets
- Some enemies can now drop multiple Secondary pickups
- AI reaction time is slower and more directly influenced by vision and hearing
- AI will now react to doors being opened
- AI is now less accurate when firing beam weapons at long range
- Reduced enemy projectile speed for Hazard level 1 and 2
- Reduced enemy health and speed for Hazard level 4 and 5
- Extended level 6 tileset
- Added Gun Husk enemy
- Added Duel Tank enemy
- Added Marauder enemy
- Reworked Borehead engine sound
- Added unique ambience sounds for level 6
- Added moisture environment FX to certain rooms
- Teleports are now coloured by pairs
- Teleports now use an unique model on the map
- Teleport destinations are now visible on the map
- Levels can now contain destructable grates
- Destructable secret surfaces are marked with a transparent pattern instead of a different brightness
- Boxes of loot may now spawn
- Added feedback for finding all secrets in a level
- Improved Beehive FX
- Various lighting optimizations
- Improved performance when using lowest lighting quality setting
- Fixed buttons spawning on floors if there are no valid wall spawns nearby
- Fixed buttons sometimes spawning on uneven surfaces
- Fixed disabled teleports being visible on the map
- Fixed menu sliders sometimes having incorrect decimal values
- Fixed players dropping primaries not working correctly in multiplayer
- Fixed HUD fuel bar getting stuck on screen during player death spin
- Fixed a rare issue that could cause level surface extrusions to overlap
- Fixed players being able to leave the dropship during the launch and docking sequence
- Fixed teleports sometimes not being active on clients
- Fixed inconsistent behaviour for when pickup maxed out messages were displayed
- Fixed Map not closing when the player is killed
- Fixed a rare bug where ground enemies would attempt to join air formations
