- Triggering events like unlocking a door or disabling a forcefield will now create a map marker
- Player markers can now only be placed in visited rooms
- Player markers will now visualize the path (similar to dropship path during meltdown)
- Dropship path will now trigger for all mission types
- Improved network interpolation for mines
- Secrets now contain better pickups
- Reduced Fuel pickup spawn rate
- Fixed dropship marker being visible after dropship launch
- Fixed some incorrect multiplayer behaviours for map markers
- Fixed a bug that could cause incorrect mine physics to be applied for clients
- News and updates
- Desecrators
- 0.9.2a changelist
Source: Steam Community (opens in a new tab)
