Desecrators 0.9.2 features new navigation markers, new enemies and reworked water and mine physics.
- Added new position markers to HUD: - A marker will indicate the dropship position when all objectives are completed - A death marker will be created whenever the player is killed - Select a room on the level map to place a marker on the entrance of that room from your location
- Adjusted water physics: - Increased turn rate - Increased turbo speed - Reduced projectile speed
- New enemies added: - Homing Tank - Chamo-Skullpod - Hive
- Mines now have dynamic physics: - Mines are now affected by forces from explosions and gravity wells - Mines now also collide with friendly ships and mines (without detonating) - Player mines now home towards nearby targets
- Added Cycler primary (Repeater upgrade)
- Added new room types to Asteroid Base
- Exit navigation aid starts sooner for meltdown sequences
- Increased Bladder Mine trigger radius
- Increased Laserfence damage
- Increased power pickup model size
- Updated Beehive firing sound
- Updated Phantasm firing sound
- Upgraded Unity version to 2022.3.7f1
- Fixed player spectator switching not working
- Fixed a bug where player respawning after spectating would render pickups incorrectly
- Fixed Hydro Reactor tileset having incorrect door textures
- Fixed starmap being interactable while level map is open
- Fixed an out-of-bounds issue for Abandoned Tomb
