- Flares and headlight now always use energy ammo
- Adjusted headlight low ammo behaviour
- Flare firerate is now halved if no ammo is available (similar to primary weapons)
- Adjusted Trigun: - Reduced spread - Increased projectile speed
- Adjusted Xray: - Reduced damage at power level 1 and 2 - Slightly increased ammo cost
- Player view Exopods are now only visible while using turbo
- Players can now drop secondary weapons
- Adjusted crosshair graphic to be more visible
- Phantom wall groups are now only marked as discovered on the map when triggered
- Added ammo bars to weapon HUD
- Added roll rate sensitivity setting
- Added controller axis settings
- Added crosshair size setting
- Fixed a geometry issue for 5-sided cave tunnels
- News and updates
- Desecrators
- 0.6.2c changelist
Source: Steam Community (opens in a new tab)
