Changelist:
- New enemies: - Thief - Super-Thief - Banshee - Pyrocraft - Photon Turret - Skullpod
- Added Phantasm primary
- Increased Xray damage
- Increased mine projectile collision radius
- Improved hull and shield view impact sounds
- Added progressive damage FX for enemies
- Added new enemy death sounds
- Improved debris physics
- Improved room connection logic: - More variation in room placement - Greatly reduced likelihood of twisted entrances
- Added hovering names for player ships
- Added new level music to Dark Refinery
- Added texture quality setting
- Added lightmap quality setting
- Added screen mode setting
- Added OpenGL support. Can be enabled by using -force-glcore
- Added batched lightmap updates to improved frame pacing of vertex lighting
- Optimized texture memory usage
- Various level generation optimizations
- Fixed performance issue caused by lights pulsing during meltdown
- Fixed enemy emote sounds sometimes not being played for clients
- Fixed text scrolling speed being inconsistent across different framerates
- Fixed various pathfinding issues for air enemies
- Fixed teleport FX flickering when rendered from multiple views
- Fixed player death messages not being displayed for host
- Fixed clients hit by Pillager not dropping any pickups
