- Lightmapping improvements - Added saturation decay - Greatly increased accuracy of ambient lighting for dynamic objects - Reduced generation time
- Reworked enemy type distribution to create more varied encounters
- Added new room types
- Levels are now less likely to contain adjacent rooms of the same type
- Greatly improved performance for large levels
- Increased player roll speed
- Improved performance of flickering lights
- Improved rotation interpolation for client ships
- Upgraded Unity version
- Fixed a visual bug where the level would not render for a dying player after a remove view was deactivated
- Fixed menu resolution not highlighting the current resolution
- Fixed enemies sometimes not rotating to face their direction of travel when wandering the level
- Fixed Heavy Turrets being able to spawn on surfaces without enough vertical space
- Fixed a bug that could cause incorrect portal culling
- Fixed turrets sometimes not being affected by ambient lighting
- News and updates
- Desecrators
- 0.6.1a changelist
Source: Steam Community (opens in a new tab)
