Desecrators 0.5.0 features a new level that may contain a new level mechanic. Sound signatures indicates a new enemy lurks within the new level. Visual confirmation pending.
Also featuring a slight increase in the amount of debris spawned.
Changelist:
- Added Drifting Orbital level
- Added Bladder Mine
- Added Chamo-Drone
- Added Chamo-Borehead
- Combat rebalance: - Reduced overall primary damage - Increased overall secondary damage - Greatly increased secondary splash damage and radius - Reduced overall enemy damage
- Reworked pickup spawning system: - Levels contain more varied pickups - Pickup types vary more between levels - Secrets contain more weapons
- Added hazard level to server list
- Various object spawning improvements
- Reduced chance of spawning large enemies in small rooms
- Increased pickup drop velocity
- Added geometry-based volumetric lighting for static lights
- Reworked spark particle FX
- FX forces added. Try firing a bubble bomb at a pile of rubble
- Debris system optimization
- Bullet casings are now thrown around by shockwaves
- Flares can now be fired even with zero ammo
- Invulnerable ships will now reflect incoming projectiles
- Improved AI retreat behavior in some particular conditions
- Small light cell optimization
- Fixed a secret room trigger issue
- Fixed an issue that could happen if you collided with an enemy
- Fixed breakable explosions sometimes looking weird
- Fixed a bug that could occur if a fragment weapon detonated after a player died
- Fixed a bug where an AI would execute behaviors from a previous enemy instance
