- Added a 5th easier difficulty level
- Enemies using rapid fire weapons now fire slower on lower difficulties
- Difficulty level now affects AI reaction time
- Reduced max AI skill level for lower difficulties
- Reduced enemy spawn rate increase per completed level
- Enemies are less likely to enter teleports by accident
- Certain enemies will now use teleports intentionally to chase or escape
- Added more teleport colors
- Levels can now contain locked doors. With luck keys may also spawn
- Secrets can now be hidden behind destructible walls
- Increased Napalm ammo spawn rate
- Increased Impulse damage
- Reduced Impulse ammo cost
- Mines will no longer trigger during their invulnerability phase
- Repeater can now fire with reduced effectiveness if player has no other primary weapon with ammo
- Added Ammo Pack pickup which provides ammo for all weapon types
- Added ambient sound for teleports
- Added more level ambient sounds
- Improved ambient sound fading behaviour
- Updated ground navmesh generation to make tanks less prone to getting stuck on cave geometry
- Fixed a bug that could cause player ship to roll infinitely when autoleveling was disabled
- Fixed a bug where a teleport exit could be spawned on top of another teleport
- Fixed client teleport colors sometimes not matching those of the server
- Fixed a menu issue that could cause the game to crash
- Fixed turret AI always only firing only one projectile in its first weapon burst
- Fixed a bug that could cause AI to not track its target properly
- Fixed a bug that could cause AI to fly repeatedly into walls
- Fixed a rare bug where turret projectiles could spawn inside level geometry
- Fixed inconsistent fragment projectile targeting
- Fixed some UI elements not being reset correctly on level switch
- Fixed sensitivity slider inconsistent behavior
- Fixed AI animation being interpolated incorrectly on client
- News and updates
- Desecrators
- Desecrators 0.4.2
Source: Steam Community (opens in a new tab)
