- Adjusted Hazard 4 enemy damage
- Added additional room entrances for Hydro Reactor
- Added 50% armor penetration to Mega Mine
- Event sound queues now use HUD instead of music volume setting
- Major improvements for level loading times
- Rebalanced Smartbomb
- Rebalanced Pyronite and Ionite
- Stinger AI is more aggressive when target has low power
- Improved room entrance alignment
- Improved meltdown secret generation
- Improved shockwave FX
- Improved trap mine spawning in multiplayer
- Increased Pion Propulsor move speed bonus 10% -> 12%
- Increased Subdivider cost 60000 -> 70000
- Increased AI sight range
- Increased max rival spawn count on Hazard 5
- Fixed Superburner FX not being applied to player ship on spawn
- Fixed incorrect Gravity Well team coloring for clients
- Fixed a rival AI issue that could cause incorrect turning behaviour
- Fixed lightcone generation failing for skewed surfaces
- News and updates
- Desecrators
- 1.0.5f changelist
Source: Steam Community (opens in a new tab)
