- Updated title music
- Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod count increased 4 -> 6 - Rivals are now better at coordinating attacks
- Enemy shot leading is now less accurate when target is only audible (and not visible)
- Increased enemy awareness during anomaly encounters
- Improved biomorph movement animations
- Fixed rival debris having groovy colours
- Fixed trigger panels in Prisonlab using incorrect textures
- Fixed Missile Tanks not dropping secondary pickups
- News and updates
- Desecrators
- 1.0.5b changelist
Source: Steam Community (opens in a new tab)
