- Reworked rivals - Aiming and target tracking is less accurate and robotic - Movement and dodging is less jittery and more human-like - Improved homing dodge movement - Improved boost movement - Reduced health scaling for Hazard 4 and 5 - New ship model
- Added new lens flare FX for: - Boost glow - Pillager thruster - Cruiser thruster - Ship headlight - Mega Mine flare
- Improved engine FX
- Adjusted ship death physics
- Improved target selection for homing mines
- Increased Thermo fuse time 0.8s -> 0.9s
- Improved Grave Silencer activation sound
- Improved cave generation to reduce likelihood of pillars blocking paths
- Adjusted level size calculation
- Large rooms can now contain multiple enemy generators
- Fixed missing death shockwave for players and rivals (beware!)
- Fixed boost FX flame casting headlight shadows
- Fixed Goldmaw beam staying active during teleportation
- Fixed rare Dark Refinery secret group texture issue
- Fixed dropship engine flares sometimes not rendering correctly
- News and updates
- Desecrators
- Desecrators 1.0.4 - Rerival
Source: Steam Community (opens in a new tab)
