- Added crosshair customization
- Completion screen adjusted
- Room entrances can now be generated as tunnels
- Added armor mechanic: - Enemy health scaling from levels and player count is now applied as 'armor' - Certain weapons have can penetrate armor, negating a portion of the health scaling - Ack-Am has 80% armor penetration - Foamphase has 50% armor penetration - Hopite has 50% armor penetration - Thermo has 50% armor penetration - Huntress has 30% armor penetration
- Added Resonator artifact: - Increases radius of shockwaves and gravity wells by 50%
- Artifact changes: Pion Propulsor - Move speed bonus increased 8% -> 10% - Cost increased 95000 -> 100000 Inertia Shifter - Turn speed bonus increased 15% -> 20% - Cost increased 65000 -> 75000
- Empty secondaries and mines can now be selected when all are out of ammo (similar to primaries)
- All enemies now retaliate when attacked by Sentry Mines
- Fixed duplicate weapons not being pickup when ship ammo is full (now works same as ammo packs)
- Fixed Bubblebomb gravity wells from allies not working correctly in multiplayer
- News and updates
- Desecrators
- 1.0.0c changelist
Source: Steam Community (opens in a new tab)
